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Tuesday, January 04, 2011

Transparent Radiosity Cube w/ Fluid Simulation

Done in Blender 2.49 - Cube was UV textured with Ray Transparency then rendered with radiosity settings onto ray mirrored mesh plane.  Fluid simulation was done separately then placed inside cube.  Total render time @ 1.5 hours. (Enlarge video in lower right corner for better view)

House Wins.

Done in Blender 2.49 - UV textured meshes with radiosity and ray mirror reflections.